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Virtual Reality/Augmented Reality

https://docs.google.com/presentation/d/17zD1Rkre35XfeKV_fFgdGeWOAscs1dx2Nc1mgMhckGU/edit?usp=sharing

The project aimed to provide an overview of AR and VR technologies, highlighting their differences and the devices used. It explored their applications in gaming, healthcare, real estate, and other industries while analyzing market opportunities. Additionally, it examined key challenges such as high costs, bulky hardware, and content limitations. Lastly, it predicted future trends, including virtual tourism, therapy, and skill training. The project successfully outlined AR and VR devices and their applications across multiple industries. It identified market opportunities in areas like medical training, architecture, and retail. Challenges such as cost, hardware limitations, and content scarcity were addressed. Finally, future trends, including virtual travel and therapy applications, were highlighted.

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